- We will learn how to make layers 3D, and how to work with 3D cameras and lights. We will also learn all the little tips and tricks to using 2D and 3D layers together and using pre-comping and collapse transforms to correctly have our various layers interact. From there we will dive deeper into the 3D camera and learn how to create a null dolly system to make it easier to work with the camera and create transitions that we expect. Finally, we will learn some neat things we can do in 3D, like per character 3D transforms on text and the powerful depth of field system which gives us realistic depth blur and bokeh.
- In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques. Because of its many pieces, a Swiss Army Knife will provide a great project for us to begin building different types of shapes in CINEMA 4D. We'll look at dealing with different types of geometry available to us. We'll use various tools to begin modifying polygon geometry by adding edges, extruding out faces, and smoothing the geometry. We'll also explore several methods for adding geometry using splines. We'll explore CINEMA 4D's very flexible, hierarchy-based workflow that will allow us to make modifications to many parts of our model after we've created them. We'll also touch on using Cloner Objects, spline effectors, and working with nulls and pivots. In building our knife, we'll cover a wide array of modeling tools that will allow you to quickly get up to speed building your own geometry in CINEMA 4D. Software required: CINEMA 4D R11.5.
- In this series of tutorials, we will go over several tips that can help with your interior UV and texturing workflow. We'll start by looking at a basic texture creation workflow using a UV snapshot of our model as a base. We'll learn to adjust and distort textures using several methods in Photoshop to match an existing UV layout. We'll also learn to adjust our UV layout to match an existing texture or image when that is more appropriate. We'll also learn to project textures without the need for UVs and learn about tiling smaller texture sections to create a seamless look. We'll discuss tips like hiding seams, using procedural maps, and distorting UV shells to aid in texture alignment. We'll also learn to use Substance to quickly add complex textures, and we'll vary the colors of multiple objects quickly using ramps. We won't be texturing a complete project but rather look at a variety of smaller models as we go through several workflow tips that can aid you in your next texturing project. Software required: Maya 2014, Photoshop CS5.
- In this Photoshop tutorial, we'll learn some tips and tricks to remove unwanted elements and reconstruct some parts of this beautiful interior scene. Some of the key takeaways in this course include removing unwanted elements from the photo such as the people, lights, cables and protection fences. We'll reconstruct the missing and hidden parts of the cathedral. Once we've reassembled the scene, we'll use relighting and color correction techniques to provide a natural, untouched feel. By the end of this Photoshop training, you'll be able to use these techniques to rebuild all types of interior photos and other photos. Software required: Adobe Photoshop CC.
- In this tutorial, we will explore the various techniques and some helpful tips for setting up realistic lighting for an interior scene. The ability to set up realistic lighting for an interior environment is a skill that is highly sought after in the CG industry. But every digital set comes with it own set of unique problems that need to be overcome. So we will be covering a lot of very common issues that you will want to be aware of such as the proper use of lights and gamma-correction to create physically-accurate light behavior, achieving realistic light bouncing in our scene, optimizing our render speed, using proper gamma-correction on textures and materials inside of 3ds Max, as well as many other tips, tricks, and techniques that will help you become a stronger, more effective rendering artist in 3ds Max. Software required: 3ds Max 2012
- We'll begin this process by examining the image that we'll be working with and learn how we can begin to prep the image by removing any unwanted shadows and reflections. From here, we'll use adjustment layers and layer masks to change the overall lighting scheme for our image and establish a new light source. Following this, we'll spend several lessons pushing the overall mood of our interior scene to appear grungy by applying various types of textures. Along the way we'll learn how we can use smart objects, free transform, and blend modes to achieve the look that we set out to capture. After watching this tutorial you'll have the inspiration to change the lighting and mood of images in Photoshop. Software required: Photoshop CC 14.2.
- In this series of tutorials, we'll talk about some different ways to integrate titles and graphics into moving footage. We will start with a problematic shot containing a large body of water that is hard to track. We'll use the 3D camera tracker built into After Effects to give us tracking information. Next we'll figure out what we can do to anchor the 2D text without using the water in our shot and how to make our text look like it belongs there. Next we'll utilize the ability to extrude text with the Ray-traced renderer to create a more 3D looking title with lights and shadows for our city scene. And finally we'll create an animated graphic that we'll integrate into a nature scene and learn how to overcome time-mapped footage when using the camera tracker. By the end of this training, you will have an understanding of how the 3D camera tracker works, how to get around some of the limitations of using the Ray-traced 3D renderer, and a few ways that can help your titles and graphics look more integrated in your own projects.
- In this series of tutorials, we'll learn the process for building motion graphics that integrate with live action footage. We'll also learn how to composite those motion graphics with the footage in a way that can make even the most graphically styled elements feel real. We begin by learning how to bring footage into CINEMA 4D so that it can be animated over. We then use a bit of geometry to matchmove the basketball in the live shot. After getting the position and rotation of the real ball matched, we learn how to use sweeps and MoGraph tracers to create beautiful trailing graphics. Along the way you'll learn some great tips for reducing your polycount in these situations for lighting fast renders. We also learn how to render this project to get the best render with the most useful passes for our composite. Once we move into After Effects, you'll learn how to use simple effects and rotoscoping to bring the basketball fire to life. We even learn a time-saving technique to create a realistic relighting of the actors skin, as if the light from the ball were really being cast upon him. By the end of the training you'll know how to use both CINEMA 4D and After Effects to create amazing motion graphics that follow along with live action footage in a believable way. Software required: CINEMA 4D Studio R16, After Effects CC 2014.
- In this tutorial, we will learn how to incorporate CG elements into a live action plate using RenderMan for Maya and NUKE. We will cover importing our camera tracking into Maya from NUKE and explore all of many different materials and textures available in RenderMan to complete the scene. By the end of this course, you will have the knowledge to create your own CG scene from a live action shot. Software required: Maya 2016, RenderMan 20 for Maya, NUKE 9.0.5.
- In this tutorial, we will cover how to create a live-action shot with 3D elements. We will learn video shooting techniques; how to add 3D objects into live footage; animation, lighting, and rendering for the project in Maya; and compositing in NUKE. First, we will start with important settings of the DSLR Camera, and then we will take our footage to Maya, where we will add 3D elements into our footage. After that, we'll animate lighting and rendering in passes. We will then take these 3D passes in NUKE and start compositing. In compositing, we will learn how to use 3D passes to get realistic effects. Finally, we'll cover rotoscoping, masking, and color correction in NUKE. Software required: Maya 2013, NUKE.
- In this series of tutorials we will be discussing how to integrate our 3D into a 2D environment to create a complete illustration in Photoshop. We will be discussing techniques that will allow integration of 3D renders into a 2D environment. We will also be discussing composition and how to set up a strong illustration. This course will be covering balance, flow, rhythm, and many other techniques that will help us build a solid and balanced piece. Continuing on, we will be discussing layer techniques and how we can use them to support our designs and illustration. Finally, we will cover additional painting and blending techniques to solidify our work
- In this series of lessons, we will learn some unusual and outside-the-box ways to use mattes, masks, and blending modes to create one cohesive project. We'll start by showing you the best way to import files to have the most control as you progress through animating and compositing your layers. We will learn how to create a cylinder illusion with a few simple steps, how to animate a shape layer to look like a liquid, and also how to use a track matte to confine particles to an area. By the end of this course, you'll be prepared to take all of your new knowledge about mattes, masks, and blending modes and use it in your own projects. Software required: After Effects CC 2014.
MP4 | Video: 720p | Duration: 1:19:17 | English | Subtitles: VTT | 168.2 MB
When selecting charts to showcase data, many people simply pick from the few choices available in Excel or other such software. This can be highly limiting, and can result in the selection of charts that fail to effectively convey whatever you're trying to communicate. This course can help you think more strategically about your data, and provide you with the tools you need to pick the best visual display for the type of data you're working withâ€”and your ultimate communication goals. Main topics include getting to the key idea you're trying to communicate; finding the right standard chart for your data type; and brainstorming and experimenting to come up with alternatives to the standards.
MP4 | Video: 720p | Duration: 1:24:57 | English | Subtitles: VTT | 213.4 MB
Design patterns encourage clean programming. In this course, take a look at some advanced design patterns as applied to Python. Instructor Jungwoo Ryoo begins by looking at why-or why not-use design patterns in the first place. Jungwoo then steps through some design best practices, going over topics such as quality attributes and domain-specific patterns. He also introduces some practical design patterns described by the Gang of Four, including Command, Interpreter, and Memento. Plus, he helps you grasp how these patterns actually work at the code level by walking through sample scripts.
Georgy Chernyadyev is a talented self-taught photographer, retoucher and educator. In this video He edits in photoshop and show you how to create a stunning image.
MP4 | Video: 720p | Duration: 2:54:15 | English | Subtitles: VTT | 1152.4 MB
MP4 | Video: 720p | Duration: 19:43 | English | Subtitles: VTT | 69.7 MB
Enhance your PowerPoint abilitiesâ€”and get on-the-spot solutions to common questionsâ€”with this collection of quick, bite-sized tutorials. Each video is self-contained and about one minute in length, making it easy for you to squeeze in a few learning opportunities throughout your workday. Instructors Jess Stratton, Garrick Chow, and Nick Brazzi share tips and tricks that can help you work smarter with this popular presentation platform. Learn how to add a watermark to slides, turn your presentation into a video, add transitions and animations, create PowerPoint templates, and much more.
MP4 | Video: 720p | Duration: 1:57:41 | English | Subtitles: VTT | 1604.1 MB
Harness the power of Adobe Photoshop CC by learning quick tips and techniques that can help you get better-looking images and speed up your post-production workflow. In this course, Rich Harrington helps you build your image-editing skills by demonstrating how to solve common problems using Photoshop. Rich covers an array of issues—for example, dark circles under the eyes of a subject—and provides techniques you can use to efficiently address each problem. Rich goes over sizing images, dealing with exposure problems, fixing color issues, tackling skin problems, and controlling focus and backgrounds.
"In this tutorial, you'll explore my thought processes and the technical tips and tricks I use to create a narrative illustrations from start to finish.
Creating a compelling narrative image is as much about the story than the technique
By the end of this tutorial, you'll learn the essential elements of visual storytelling I apply in my illustrations."
English | 1hr 30m | Video: 720p | 2.74 GB
In this video production Damien Lovegrove discusses his advanced lighting set ups for portrait photography. Having a strategy and a vision is fundamental in creating great portraits and this is your chance to learn from a contemporary master at first hand.
The course consists of two parts, whereof the first one is mainly theoretical and the second one is where we will create our class project.
This Class is for complete beginners who wants to learn Maya Modeling.
In this Class you will Learn
How to use Basic primitives for modeling
Using Maya Layers for efficiency
Using Pivot point smartly
Using duplicate special
Organizing the scene using Outliner
Using Curves to create geometry
Using NURBS modeling to create the Bowl
NURBS and Polygon integration
Using Paint Effects to create Flowers
Basic Lighting and Rendering the scene
It has never been easier to create your own patterns and designs and create products to sell online. This class will focus on creating three different design types. We will first learn to use Adobe Illustrator to create patterns quickly and test out those patterns on our products
This half-hour course will cover basic techniques for illustrating hair.
We'll be doing a few exercises to help you become more confident drawing different types of hair, including...
Blonde & Gray